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1. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
The reduction of ME to a 10 rank system overly simplifies a complex system, that is complex for a very good reason. Eve is a complicated and complex game, the ME system as it currently exists is easily understandable as a system of diminishing ret...
- by Adellle Nadair - at 2014.04.28 19:18:00
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2. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Weaselior wrote: Adellle Nadair wrote: You are an edge case variant. And are in no way representative of the majority that this change effects. i am responding to a guy saying it screws up supercap production which is simply obviously wr...
- by Adellle Nadair - at 2014.04.15 18:53:00
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3. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Weaselior wrote: theman428 wrote: sorry using your quote here but tippia not all of it is good... this will utterly destroy the ability to make supers and titans. people will have to spend months of time copying BPOs to make these ships sinc...
- by Adellle Nadair - at 2014.04.15 18:38:00
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4. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Additional thoughts on why forcing bpos to be moved to a pos is a terrible idea: For the players who do industry who want to copy their expensive bpos in the safety of a station, the amount of busy work required is hugely increased. A central loc...
- by Adellle Nadair - at 2014.04.15 18:35:00
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5. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Imiarr Timshae wrote: Khoul Ay'd wrote: ++ Where are all of the ice products coming from to feed all of the coming 0.8 - 1.0 poses that will go up. CCP, you do remember that you nerfed ice mining for the email operators a few expansions ag...
- by Adellle Nadair - at 2014.04.15 18:05:00
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6. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Sturmwolke wrote: CCP Ytterbium wrote: As such, all materials currently listed as Extra Materials will become regular materials instead What's the scope for the removal of Extra Materials? All T1, T2 blueprints? If this affects T2 BPO, yo...
- by Adellle Nadair - at 2014.04.15 18:00:00
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7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Quote: On the more critical side, I agree with some of the above posters that having to constantly move your blueprints around will be thoroughly annoying for large-scale producers GÇö it's already annoying enough with just having to collect an...
- by Adellle Nadair - at 2014.04.15 17:44:00
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8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
David Magnus wrote: I sincerely hope that you have fully thought through the BPO changes. Having to move BPOs around and not being able to leave them locked down, or lock them down in a POS is an open invitation to corp theft. Removing the us...
- by Adellle Nadair - at 2014.04.15 17:20:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Maximus Andendare wrote: This may be in the cost scaling blog, but will the 0-14% cost increase be reflected in the UI in some way, or will we have to learn this from our spreadsheets? The new UI will show you the a...
- by Adellle Nadair - at 2014.04.15 17:13:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Quote: Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scie...
- by Adellle Nadair - at 2014.04.15 16:51:00
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11. Ore Compression Issue in Reprocessing Changes Dev Blog - in Science and Industry [original thread]
This topic is to highlight an issue with ore compression that I originally posted in the response part of the Reprocessing Changes Dev Blog that needs to be addressed. There is an error in the ore compression change that needs to be fixed. Ore co...
- by Adellle Nadair - at 2014.03.21 21:03:00
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12. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Malcanis wrote: Adellle Nadair wrote: Malcanis wrote: Berluth Luthian wrote: Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' ...
- by Adellle Nadair - at 2014.03.20 19:34:00
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13. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Weaselior wrote: Adellle Nadair wrote: The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the abi...
- by Adellle Nadair - at 2014.03.20 19:24:00
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14. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Malcanis wrote: Berluth Luthian wrote: Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive ...
- by Adellle Nadair - at 2014.03.20 19:18:00
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15. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Please check your math for the ore compression. Currently on TQ when you compress ore no minerals are lost. Example: Crokite gives 2.652 Zydrine/Unit of Crokite ( 663 / 250 = 2.652 ) Multiplying this by total number of units used to compress Cr...
- by Adellle Nadair - at 2014.03.20 17:38:00
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16. Announcement:EVE Online: Rubicon 1.1 Issues Thread - in EVE Information Portal [original thread]
Omnidirectional Tracking Links have no effect on drones. Turned on with no script, and turned on with scripts, no modification of the drone's tracking and optimal range is shown or verifiable.
- by Adellle Nadair - at 2014.01.28 20:47:00
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17. Sticky:Dev blog: Must... Cleanup... Market... : Retribution Market Improvements - in EVE Information Portal [original thread]
CCP FoxFour, Thank you Thank you Thank you!
- by Adellle Nadair - at 2012.11.22 01:03:00
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18. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Mechanical Datacores are used in all t2 ship invention along with the specific starship engineering of each faction. But Minmatar has a monopoly of the mechanical datacores for faction warfare. This needs to be changed. Mechanical Datacores should...
- by Adellle Nadair - at 2012.05.10 00:22:00
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19. Sticky:New dev blog: Observing the "Burn Jita" Player Event - in EVE Information Portal [original thread]
This comment by CCP Veritas made my decision final: Quote: Here's how we handled the server load of a few hundred [strike]murderous savages[/strike] valued customers making ships explode in the most populated system in EVE Online. CCP Verit...
- by Adellle Nadair - at 2012.05.03 00:16:00
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20. Illegal Mining - in Crime and Punishment [original thread]
It is our holy duty to remove all asteroids from New Eden. An empty belt is a beautiful and sacred place. Only heathens would stand in the way of the word of Almighty Drak.
- by Adellle Nadair - at 2012.05.01 23:29:00
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